using UnityEngine;
using System.Collections;

public class FlashingArrow : Animatable {
	
	// animation-related variables
	public float flashAnimationSpeed = 0.18f;
	
	// Use this for initialization
	void Start () {
		InitializeAnimationList();
        AddAnimation("flash", 0, 0, 1, flashAnimationSpeed);
		StartAnimation("flash", true);
	}
	
}
